local aukit = require "aukit" local speakers = {peripheral.find("speaker")} if #speakers == 0 then error("No speaker attached") end if #speakers == 2 and peripheral.getName(speakers[1]) == "right" and peripheral.getName(speakers[2]) == "left" then speakers = {speakers[2], speakers[1]} end local path = ... if not path then error("Usage: austream [arguments for PCM/DFPWM]") end local params = {...} table.remove(params, 1) -- Remove path local v = {} if #params > 0 then -- Try to parse as Lua table string first (original behavior) local paramStr = table.concat(params, " ") -- Remove outer braces if they exist to match original austream format paramStr = paramStr:gsub("^%s*{%s*", ""):gsub("%s*}%s*$", "") local fn = load("return {" .. paramStr .. "}", "=unserialize", "t", setmetatable({}, {__index = function(_, idx) return idx end})) if fn then local ok, parsed = pcall(fn) if ok and type(parsed) == "table" then for k, val in pairs(parsed) do v[k] = val end end end -- If that fails, try manual string matching if not next(v) then local matchStr = table.concat(params, ", ") if matchStr:match("type%s*=%s*['\"]([^'\"]+)['\"]") then v.type = matchStr:match("type%s*=%s*['\"]([^'\"]+)['\"]") end if matchStr:match("volume%s*=%s*([%d%.]+)") then v.volume = tonumber(matchStr:match("volume%s*=%s*([%d%.]+)")) end if matchStr:match("streamData%s*=%s*true") then v.streamData = true end if matchStr:match("silent%s*=%s*true") then v.silent = true end end end if v.volume == nil then v.volume = 3 end if type(v.volume) == "number" then if v.volume < 0 then v.volume = 0 end if v.volume > 3 then v.volume = 3 end end local mono = v.mono or #speakers == 1 aukit.defaultInterpolation = v.interpolation or aukit.defaultInterpolation local data if path:match("^https?://") then local handle, err = http.get(path, nil, true) if not handle then error("Could not connect to " .. path .. ": " .. err) end local code = handle.getResponseCode() if code ~= 200 then handle.close() error("Could not connect to " .. path .. ": HTTP " .. code) end if v.streamData then local closed = false function data() if closed then return nil end local d = handle.read(48000) if not d then handle.close() closed = true return nil end return d end else data = handle.readAll() handle.close() end elseif path:match("^wss?://") then local ws, err = http.websocket(path) if not ws then error("Failed to connect to websocket: " .. tostring(err)) end -- Buffer completely locally to avoid any network stutter local fullBuffer = "" local isDone = false local function cleanup() if not isDone then isDone = true if ws then ws.close() end end end -- Initial wait for the first data chunk from the server (which sends a 1s silence chunk on connect) local startWait = os.startTimer(1.0) while true do local event, p1, p2 = os.pullEvent() if event == "websocket_message" and p1 == path then if type(p2) == "string" then fullBuffer = fullBuffer .. p2 end -- Once we get the first message, we can break and start playing break elseif event == "websocket_closed" and p1 == path then cleanup() break elseif event == "timer" and p1 == startWait then break end end -- Since WebSocket connection needs to run alongside aukit stream reading, -- we will just use a non-blocking read approach in the data function itself. function data(n) n = n or 6000 if isDone then if #fullBuffer == 0 then return nil end else -- First, read any available messages without blocking -- ws.receive(0) returns immediately. If nil, no message is ready. while true do local msg = ws.receive(0) if msg == nil then break end if type(msg) == "string" then fullBuffer = fullBuffer .. msg end end -- If we still don't have enough data, wait for more -- but only if we know more might be coming (not isDone) if #fullBuffer < n then -- We only wait briefly so we don't block the audio thread too long -- If the server isn't sending data, it means silence or end of stream local timeout = os.startTimer(0.1) -- shorter timeout to keep pulling events while #fullBuffer < n do local event, p1, p2 = os.pullEvent() if event == "websocket_message" and p1 == path then if type(p2) == "string" then fullBuffer = fullBuffer .. p2 end elseif event == "websocket_closed" and p1 == path then cleanup() break elseif event == "timer" and p1 == timeout then -- We hit timeout, we must return whatever we have to keep playing break end end end end if #fullBuffer == 0 and isDone then return nil end -- Return DFPWM silence (0xAA) if buffer is empty but stream is alive -- This keeps the stream alive without crashing or making noise if #fullBuffer == 0 then return string.rep("\xAA", n) end local ret if #fullBuffer >= n then ret = fullBuffer:sub(1, n) fullBuffer = fullBuffer:sub(n + 1) else ret = fullBuffer -- Pad with silence if we don't have enough data to fulfill the request ret = ret .. string.rep("\xAA", n - #ret) fullBuffer = "" end return ret end -- Note: aukit.stream handles the reading internally -- We can use a table with a read function for custom streaming local obj = { read = function(n) local d = data(n) if not d and isDone then cleanup() end return d end, close = cleanup } return obj elseif path:match("^rednet://%d+") or path:match("^rednet%+%l+://%d+") then peripheral.find("modem", rednet.open) local proto, id, name = path:match("^rednet%+?(%l*)://(%d+)(/?.*)$") id = tonumber(id) if proto == "" then proto = nil end if path ~= "" and id >= 0 then rednet.send(id, name, proto) end function data() local i, msg repeat i, msg = rednet.receive(proto) until id == -1 or i == id return msg end else path = shell.resolve(...) local file, err = fs.open(path, "rb") if not file then error("Could not open " .. path .. ": " .. err) end if v.streamData then local closed = false function data() if closed then return nil end local d = file.read(48000) if not d then file.close() closed = true return nil end return d end else data = file.readAll() file.close() end end local iter, length if type(v.type) == "string" then v.type = v.type:lower() end local isDfpwm = v.type == "dfpwm" or path:lower():match("%.dfpwm$") or path:match("^wss?://") if isDfpwm then if type(data) == "table" and data.read then iter, length = aukit.stream.dfpwm(data, v.sampleRate, v.channels, mono) else iter, length = aukit.stream.dfpwm(data, v.sampleRate, v.channels, mono) end elseif v.type == "mdfpwm" or path:lower():match("%.mdfpwm$") then iter, length = aukit.stream.mdfpwm(data, mono) elseif v.type == "wav" or path:lower():match("%.wav$") then iter, length = aukit.stream.wav(data, mono, v.ignoreHeader) elseif v.type == "aiff" or path:lower():match("%.aiff?$") then iter, length = aukit.stream.aiff(data, mono, v.ignoreHeader) elseif v.type == "au" or path:lower():match("%.au$") then iter, length = aukit.stream.au(data, mono, v.ignoreHeader) elseif v.type == "flac" or path:lower():match("%.flac$") then iter, length = aukit.stream.flac(data, mono) elseif v.type == "qoa" or path:lower():match("%.qoa$") then iter, length = aukit.stream.qoa(data, mono) elseif v.type == "pcm" or path:lower():match("%.pcm$") or path:lower():match("%.raw$") or path:match("^rednet%+?%l*://") then iter, length = aukit.stream.pcm(data, v.bitDepth, v.dataType, v.channels, v.sampleRate, v.bigEndian, mono) else error("Unknown file type. Make sure to add the right file extension to the path/URL.") end if length == nil then length = 0 end if not v.silent then print("Streaming...") local w = term.getSize() local y = select(2, term.getCursorPos()) local fg, bg = colors.toBlit(term.getTextColor()), colors.toBlit(term.getBackgroundColor()) term.write(("00:00 %s %02d:%02d"):format(("\127"):rep(w - 12), math.floor(length / 60), length % 60)) aukit.play(iter, function(pos) pos = math.min(pos, 5999) local p = pos / length term.setCursorPos(1, y) -- 计算基本时间字符串 local timeStr = ("%02d:%02d"):format(math.floor(pos / 60), pos % 60) local endTimeStr = ("%02d:%02d"):format(math.floor(length / 60), length % 60) if p > 1 then -- 确保空格数量正确 local spaces = (" "):rep(w - 12) local text = timeStr .. " " .. spaces .. "--:--" local fgColor = fg:rep(#text) local bgColor = bg:rep(6) .. fg:rep(w - 12) .. bg:rep(6) -- 确保所有参数长度相等 if #text == #fgColor and #text == #bgColor then term.blit(text, fgColor, bgColor) end else local barWidth = w - 12 local progress = math.floor(barWidth * p) progress = math.max(0, math.min(progress, barWidth)) -- 确保进度在有效范围内 local progressBar = (" "):rep(progress) .. ("\127"):rep(barWidth - progress) local text = timeStr .. " " .. progressBar .. " " .. endTimeStr local fgColor = fg:rep(#text) local bgColor = bg:rep(6) .. fg:rep(progress) .. bg:rep(barWidth - progress + 6) -- 确保所有参数长度相等 if #text == #fgColor and #text == #bgColor then term.blit(text, fgColor, bgColor) end end end, v.volume, table.unpack(speakers)) print() else aukit.play(iter, function() end, v.volume, table.unpack(speakers)) end